Experience

VinRobotics Hanoi, Vietnam

Acting Head of Reinforcement Learning Department

04/2026 – Present

Leading the RL engineering team and directing production deployment, while developing TACT-ful and CompliantWBC and mentoring 8 interns across locomotion policy design, sim-to-real transfer, and reward engineering.

Senior Reinforcement Learning Engineer

12/2025 – 03/2026

Built and cross-validated multi-physics simulation environments (PhysX, MuJoCo, Newton/Warp) and high-throughput distributed GPU RL training pipelines, working with hardware and controls teams to keep policies compatible with real joint controllers, torque limits, and safety constraints.

R&D Software Engineer, Reinforcement Learning

06/2025 – 11/2025

Trained RL policies for humanoid locomotion in Isaac Gym and Isaac Lab, using event-driven gait initialization and curriculum learning to reach stable walking, disturbance recovery, and adaptive balancing on hardware.

University of Pennsylvania Philadelphia, USA

Research Assistant

05/2024 – 05/2025

Generated 1M+ synthetic images in NVIDIA Omniverse and improved multi-view pose estimation by 40% through combined synthetic and real-data fine-tuning, enabling perception models accurate to within 30 cm in real warehouse environments.

Teaching Assistant, Computer Vision & Computational Photography

08/2024 – 12/2024

Led lab sessions on multi-view geometry, camera calibration, and image-based reconstruction.

Earlier

Procter & Gamble Ho Chi Minh City, Vietnam

Process Engineer, Power Control & Information Systems

01/2023 – 05/2023

Built digital twins and ML models to optimize factory energy consumption.

Vingroup Big Data Institute (VinBigData) Hanoi, Vietnam

Technology Specialist

07/2022 – 12/2022

Researched depth estimation and built vision-based safety monitoring for construction sites.

Ho Chi Minh City University of Technology Vietnam

Undergraduate Research Assistant

04/2021 – 06/2022

Built structured-light 3D reconstruction and PointNet-based bin-picking segmentation pipelines.

Intel Ho Chi Minh City, Vietnam

Undergraduate Technical Intern

02/2021 – 08/2021

Supported equipment qualification and data analysis for chipset production.

Education

University of Pennsylvania Philadelphia, USA

MSE in Robotics

Featured by Penn Engineering Graduate Admissions: “From Vietnam to Penn: Thanh Ly’s Journey as an International Student in Robotics” (Jan 2025)

Ho Chi Minh City University of Technology (HCMUT–VNU) Vietnam

BEng in Mechatronic Engineering, summa cum laude

Thesis: Integration of an Industrial Robot with a 3D Scanning Stereo Vision System Using Gray Code and Phase Shift

Awards & Scholarships

  • Vingroup Scholar University of Pennsylvania
  • Valedictorian & Excellent Thesis Award HCMUT–VNU
  • Panasonic Scholar
  • Saigon Hi-tech Park Business Association (SBA) Scholar
  • KSYS-CUBE Scholar

Projects

Forklift detected with a 3D bounding box from an infrastructure-mounted warehouse camera

RetroLifts

Infrastructure-Based Autonomous Forklift System

Infrastructure-mounted perception combining BEV global localization with FPV local planning to cut onboard sensing and compute needs, with multi-camera calibration and simulation for motion planning and collision checking.

Simulated drone racing track with multiple gates and a flown trajectory through the course

Autonomous Drone Racing

Learning in Robotics, University of Pennsylvania

Trained RL policies in custom simulation environments for agile drone navigation under dynamic constraints, investigating sim-to-real policy robustness.

Mini Minecraft

Interactive Computer Graphics, University of Pennsylvania

Real-time 3D voxel rendering engine in C++ with a custom OpenGL pipeline, chunk-based procedural terrain, and GLSL shaders for dynamic lighting, shadows, and physically-based materials.

Stable Diffusion 3 Visualization

Advanced Topics in Machine Perception, University of Pennsylvania

Visualized Stable Diffusion 3's internal attention structure using Normalized Cuts.